Websites & Digital Experiences
I've been building things for the web for more than 30 years. What started as an interest in figuring out what this new medium could do became a career spanning web development, digital communications, content, multimedia, and interactive experiences. I still build websites because the web remains one of the most useful places to turn an idea, a collection of information, or a complicated problem into something people can actually explore and use.
More Than Web Pages
A website can be a publication, an application, a reference system, a creative experience, a communication tool, or all of those things at once. What interests me is figuring out what the information or experience needs to be, then building the simplest useful thing around it. That's another version of creating clarity from complexity — taking something scattered, complicated, or difficult to navigate and giving it structure that makes sense.
Information & Experience
A large part of building a good digital experience happens before writing the first line of code. What information belongs together? What does someone need to find first? What should be visible immediately, and what can be discovered later? How do you make something complicated feel simple without hiding the complexity that actually matters?
I've watched the web evolve from hand-coded pages and image maps to responsive applications, content management systems, APIs, data-driven interfaces, and AI-assisted development. The tools have changed dramatically. The underlying challenge hasn't: figure out what people need and build a useful way for them to get it.
Current Direction
AI-assisted development has changed how quickly I can move from an idea to a working experience. It hasn't changed the underlying process I use: understand the problem, organize the information, decide what the experience needs to do, then build and refine it. I develop in Kiro and work with JavaScript, HTML, CSS, JSON-driven content, and browser-based applications. I learn technologies by building things with them.
The Web as a Creative Medium
Some of my favorite web projects blur the boundaries between website, application, game, and creative experiment. That's part of what I like about the medium — the format doesn't have to dictate the experience. I build websites for music, games, applications, personal projects, and people who have interesting problems to solve.
My professional work includes much more than websites, but the web has been a common thread throughout my career. The Work section documents some of the systems, communications, and digital experiences I've built in that environment.
Recent Work
Andrew Doss
Electronic artist, ambient composer, and audiovisual creator. Music, videos, games, and more.
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Head Games — A Tribute to Foreigner
Arena-level production, precision musicianship, and iconic Foreigner hits performed live.
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I'm always interested in interesting projects and unusual problems. If you have something in mind — a website, a digital experience, or something that doesn't quite have a name yet — I'd enjoy hearing about it.
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